Star Trek Voyager Elite Force Cd Key Generator

  1. Star Trek Voyager Elite Force Cd Key Generator 2019
  2. Star Trek Voyager Elite Force Pc Download
  3. Star Trek Voyager Elite Force Cd Key Generator Download
  4. Star Trek Elite Force Iso
  5. Star Trek Elite Force Online

To allow ID Tech 3 games (including Quake 3, Star Trek Voyager: Elite Force, Return to Castle Wolfenstein and many more) to run using a widescreen or custom resolution you can edit the configuration file created after you first run the game. In the case of Star Trek Voyager: Elite Force, that configuration file is located in baseefefconfig.cfg. This document details the changes incorporated in the Star Trek Elite Force II version 1.10 patch. Mouse 4 and 5 are now key-bindable in the Configure menu. Dedicated servers no longer require a CD in the drive.

Due to the Coronavirus Disease (COVID-19), we are under heavy load of retrogamers wanting to travel back to those old and safe times. Please choose thoroughly every game you download and share the bandwidth with everyone.

Star Trek: Elite Force II is a first-person shooter video game developed by Ritual Entertainment and published by Activision. It was released on June 20, 2003 for Microsoft Windows and later for Apple Mac OS X. Elite Force II is a sequel to 2000's Star Trek: Voyager – Elite Force. Star Trek: Elite Force II (aka 星际迷航:精英力量II) is a video game published in 2003 on Windows by Activision Deutschland GmbH. It's an action game, set in a sci-fi / futuristic, shooter, licensed title and puzzle elements themes. Download now the serial number for STAR TREK ELITE FORCE II. All serial numbers are genuine and you can find more results in our database for STAR software. Updates are issued periodically and new results might be added for this applications from our community. I purchased the bundle pack which includes both Star Trek Voyager: Elite Force and the Expansion Pack. The CD Key provided is incorrect. The key provided below will allow you to install and play. CD-MMC9-X4CB-HNNT-RTFT: 2. When I first enter the multi-player shell screen, the game prompts me for a CD Key. There is no CD-Key included with the game. I purchased the bundle pack which includes both Star Trek Voyager: Elite Force and the Expansion Pack. The CD Key provided is incorrect. The key provided below will allow you to install and play. CD-MMC9-X4CB-HNNT-RTFT: 2. When I first enter the multi-player shell screen, the game prompts me for a CD Key. There is no CD-Key included with the game.

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  1. Star Trek: Elite Force II
4.53 / 5 - 30 votes

Description of Star Trek: Elite Force II Windows

Star Trek: Elite Force II (aka 星际迷航:精英力量II) is a video game published in 2003 on Windows by Activision Deutschland GmbH. It's an action game, set in a sci-fi / futuristic, shooter, licensed title and puzzle elements themes.

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Captures and Snapshots

Screenshots from MobyGames.com

Comments and reviews

Guru2020-04-110 point

I have done everything described by CLYDE 3D, and am still getting the OPENGL Error.. Any Help?

Generate crt and key from p12. Irreversible19882020-04-091 point

@CLYDE3D
I don't know exactly what I did and how I did it, but IT WORKED!!! Thank you very much!!!

Irreversible19882020-04-090 point

@CLYDE3D
Way harder than brain surgery.

Clyde3D2020-04-052 points

Open the Zip. Extract to a folder of your choice. Go into the (redundant) 'whatever'camaro folder and delete the CD1 and CD2 folders. You don't need them. The only thing good in that stupid folder is the patch and crack. Back out of it once you have patched and execute the EF2.exe. You will find the resolutions possibly not to your liking as I did. The WSGF site will help you here. Once you have changed your 'username'.cfg in the base folder you can enjoy your game!

Jaxx2020-04-020 point

Yes, it is kind of broken, right? :-(
No one can help :-(
I hope that someday Steam will release ST Elite Force 1 (with graphic update patch) and ST Elite Force 2. I played Elite Force 1 and fighting against the BORG was great!.. And i also love the Enterprise E and the new (now old) uniforms.. but i can not play it.

Matt Johnson2020-03-310 point

Mounted, installed, hit play, starts to load then dies. Win 10.

SWX AREWAX2020-03-080 point

I love this game is from my childhood and i want to play again

J2020-02-241 point

Rant/complaint warning:
I don't know why but this game got extremely broken for me. I have no idea why because I re-downloaded and tried doing the patch, but ever since I hit about midway through the game, my copy is just.. Destroyed.
Started with visual bugs, but moved to buggy scripted sequences and dumb AI. Then it got worse until moving objects no longer move, I had to download someone else's saves just to get past elevators.
At about Attrexian colony I genuinely can't even progress, the game has degraded to the point that enemies don't even spawn any more and the level is lifeless and broken.
Never encountered this sort of 'broken' in my entire life gaming, utterly perplexing since I reinstalled the exe multiple times, got a fresh download, reset my settings, tried Googling my issues multiple times..
Not sure if anyone else got these issues, but it's so bad that I think I'll have to just delete the game and watch a playthrough.
A friend suggested maybe someone tampered with the files as a joke, yet none of the comments here are reporting this?
Real shame as I liked the first one and was very curious how Elite Force 2 will go.

Shams2020-01-280 point

OpenGL subsystem error galore. Sigh, was really looking forward to playing this.

Jaxx2019-06-073 points

Again, please help.
'Please insert disc 2'
I don't know what to do then.
I can mount disc 2.. But nothing happens. Install will not continue. HELP please.. any?

Argh 20192019-05-280 point

Download link errors out for me

silkwurm2019-05-050 point

Works fine, Win7x64, mount and install from disk images, then follow the instructions in the text file included.

ERMAHDERD2019-04-291 point

I've used MagicDisk too http://www.magiciso.com/tutorials/miso-magicdisc-overview.htm
you mount a virtual disk drive and then you can load the .ISO file in as your disc!

BULLy2019-04-142 points

It sounds to me like some other commenters don’t know how to mount a Virtual CD (ISO) using DaemonTools for example.

User2019-01-253 points

'Please insert disc 2'
Don't know what to do. Any help please?

Jaxx2019-01-252 points

Yes, help please.

theshyguy4892019-01-071 point

No idea what im doing. how do i start it? the readme does not explain anything well. when i try to start the game it tells me to insert the CD.

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Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Star Trek: Elite Force II (Windows), read the abandonware guide first!

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Star Trek: Elite Force II v1.1 Patch

The Elite Force II patch will update your Star Trek based title to version 1.1 adding many new features and bug fixes. See more information for details.

STAR TREK(R) ELITE FORCE II VERSION 1.10 PATCH README

Last Updated – 10/7/2003

Patch Size: 30MB

INTRODUCTION

This document details the changes incorporated in the Star Trek Elite Force II version 1.10 patch.

General

Mouse 4 and 5 are now key-bindable in the Configure menu.

The game can now load machine names and .cfg files that contain non-US characters.

The sniper rifle now reloads automatically in all game modes. It no longer waits for the player to let go of the fire button.

The point of view for demo recording will now follow the direction in which the player is looking.

Saved games issues with long computer names fixed. Long saved game names are also now supported.

The Ultridium Explosive damage has been increased.

You may find that some saved games no longer load as expected. We've tried to minimize the impact, but we do not recommend that you load in saves from before the patch.

MultiMatch

Jumping physics can be adjusted by setting “sv_crouchJumpVelocity” and “sv_jumpvelocity” to new values. Setting these variables to 0 and 270 respectively will closely mimic the jumping physics found in Star Trek: Elite Force.

Star Trek Voyager Elite Force Cd Key Generator 2019

Scores in MultiMatch Capture the Flag matches now only exist to show successful flag capture and flag recovery. Each time a team captures the other team’s flag they score 100 points. Frags do not count towards winning or losing a match.

Dedicated servers no longer require a CD in the drive.

When playing a Disintegration match in MultiMatch, the reload delay for the sniper rifle is now shorter.

GameSpy and All-Seeing-Eye support have been fixed and now display player lists and players in game.

Players can no longer hear taunts originating more than 20 feet away in MultiMatch matches.

A shell toggle for strafe jumping has been added to the Advanced portion of the Start Server menu in MultiMatch. The default is on. This can also be turned on/off via the cvar command “sv_strafeJumpingAllowed.”

The HUlagometer in MultiMatch has been moved to an area not covered by the HUD. The lagometer is displayed by entering the cvar command “cg_lagometer.”

The outline of the chat box over the player’s head is now translucent in MultiMatch.

Hitting REFRESH on the server list on the MultiMatch menu will now refresh the list while maintaining the current sorting selection.

Death will no longer break chat in MultiMatch. The player can now chat until he or she respawns if already typing.

Issues with delayed flag capture messages by the game announcer have been resolved.

Teams are no longer auto-mixed on map restart in MultiMatch.

MultiMatch vote messages have been made more noticeable.

“getstatus” and “getinfo xxx” spam console issues in MultiMatch have been resolved.

The game will now only switch to better weapons in MultiMatch.

When the cvar command “r_displayrefresh” is changed, it will not return to default settings when player quits game.

Text chatting in-between Capture the Flag rounds in MultiMatch has been added to the score screen.

Issues which had been causing server crashes during capture the flag and other team games in MultiMatch have been resolved.

When reviewing server settings in MultiMatch, the detail tab will now show the currently selected game modifier.

MultiMatch autobalancing issues have been resolved.

The visual graphic indicating that you have the flag in MultiMatch Capture the Flag matches has been enhanced.

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Bot models will now show up correctly if they are added to the scripts directory and use the extension ‘.bot’.

FOV settings in MultiMatch will not change on map restarts if set via the cvar command “userFOV.” The simple “FOV” command is used by the system, but should not be adjusted by the player.

Weapon reload times can be eliminated in MultiMatch via the cvar command “mp_skipWeaponReloads.” Setting this to “1” will eliminate all weapon reload delays.

Taunt frequency in MultiMatch has been reduced to 4 seconds. A cvar command called “mp_minTauntTime” has been added and set at a default of 4 seconds.

Chat issues during map cycle in MultiMatch have been resolved.

The server will now inform the player if they vote to switch to a map that doesn’t exist on the server. The player will be given the option to change their vote, and the vote will only count if the player votes for a map that exists on the server.

If a client does not have custom skins that are being used on a server, the custom skins will be displayed as Munro instead.

A cvar command called “cg_viewWeaponBob” has been added to disable weapon bob in MultiMatch. It is on by default. Note: weapon bob when strafing has been eliminated permanently and cannot be turned on/off.

The sniper rifle will no longer automatically zoom out after the player shoots.

The player is now able to turn head bob/sway when strafing on/off in MultiMatch. This is done via a cvar command called 'cg_viewStrafeTilt.' To turn off the bob, set this to 0. The default is 1.

The player cannot see version 1.01 games online when running version 1.1.

Fan Maps

Four (4) fan-created maps have been included with this patch. Details regarding these maps are listed below.

Map Name: CTF_Tartirus (ctf_tartirus)

Game Types: Holomatch, CTF, Bomb Diffusion

Modifiers Not Supported: Control Points

Max Number of Players Recommended: 16-20

Map Created By: !AAH!Clan - James (Nukem) Cook (mapping) - Jay (Wise Washu) Davies (Scripting) - Jonathon (Mr T) Map Compile and Jack (Fox) Cartwight (Testing, Feedback and Map assistance)

Map Name: Romulan Playground (ctf_vor2)

Game Types Supported: Holomatch, CTF

Modifiers Not Supported: Specialties, One Flag

Max Number of Players Recommended: 16-20

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Map Created By: Darren 'Vorax' Pye

Map Name: Exigent (hm_ctf_exigent)

Star

Game Types Supported: Holomatch, Team Holomatch, CTF

Modifiers Not Supported: Specialties, One Flag

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Max Number of Players Recommended: 16-20

Map Created By: Darren 'Vorax' Pye

Star Trek Elite Force Online

Map Name: Delta Station 2 (dm_ctf_voy1)

Game Types Supported: Holomatch, Team Holomatch, CTF

Modifiers Not Supported: Specialties, Control Points

Max Number of Players Recommended: 16-20

Map Created By: Adam 'Senn' Bellefeuil & Matthew 'Melon' Beal